unreal.RigUnit_HierarchyAddControlVector_Settings

class unreal.RigUnit_HierarchyAddControlVector_Settings(display_name: Name = 'None', is_position: bool = False, limits: RigUnit_HierarchyAddControlVector_LimitSettings = Ellipsis, shape: RigUnit_HierarchyAddControl_ShapeSettings = Ellipsis, proxy: RigUnit_HierarchyAddControl_ProxySettings = Ellipsis)

Bases: RigUnit_HierarchyAddControl_Settings

Rig Unit Hierarchy Add Control Vector Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DynamicHierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (Name): [Read-Write] Display Name

  • is_position (bool): [Read-Write] Is Position

  • limits (RigUnit_HierarchyAddControlVector_LimitSettings): [Read-Write] Limits

  • proxy (RigUnit_HierarchyAddControl_ProxySettings): [Read-Write] Proxy

  • shape (RigUnit_HierarchyAddControl_ShapeSettings): [Read-Write] Shape

property is_position: bool

[Read-Write] Is Position

Type:

(bool)

property limits: RigUnit_HierarchyAddControlVector_LimitSettings

[Read-Write] Limits

Type:

(RigUnit_HierarchyAddControlVector_LimitSettings)

property proxy: RigUnit_HierarchyAddControl_ProxySettings

[Read-Write] Proxy

Type:

(RigUnit_HierarchyAddControl_ProxySettings)

property shape: RigUnit_HierarchyAddControl_ShapeSettings

[Read-Write] Shape

Type:

(RigUnit_HierarchyAddControl_ShapeSettings)