unreal.RigUnit_HierarchyAddControl_Settings

class unreal.RigUnit_HierarchyAddControl_Settings(display_name: Name = 'None')

Bases: StructBase

Rig Unit Hierarchy Add Control Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DynamicHierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (Name): [Read-Write] Display Name

property display_name: Name

[Read-Write] Display Name

Type:

(Name)