unreal.RigUnit_HierarchyGetParentsItemArray

class unreal.RigUnit_HierarchyGetParentsItemArray(child: RigElementKey = Ellipsis, include_child: bool = False, reverse: bool = False, parents: Array[RigElementKey] = [])

Bases: RigUnit_HierarchyBase

Returns the item’s parents

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Hierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child (RigElementKey): [Read-Write] Child

  • include_child (bool): [Read-Write] Include Child

  • parents (Array[RigElementKey]): [Read-Write] Parents

  • reverse (bool): [Read-Write] Reverse

property child: RigElementKey

[Read-Write] Child

Type:

(RigElementKey)

property include_child: bool

[Read-Write] Include Child

Type:

(bool)

property parents: Array[RigElementKey]

[Read-Only] Parents

Type:

(Array[RigElementKey])

property reverse: bool

[Read-Write] Reverse

Type:

(bool)