unreal.RigUnit_HierarchyRemoveElement

class unreal.RigUnit_HierarchyRemoveElement(execute_context: ControlRigExecuteContext = [], item: RigElementKey = Ellipsis, success: bool = False)

Bases: RigUnit_DynamicHierarchyBaseMutable

Removes an element from the hierarchy Note: This node only runs as part of the construction event.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DynamicHierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together

  • item (RigElementKey): [Read-Write] Item: * The item to remove

  • success (bool): [Read-Write] Success: * True if the element has been removed successfuly

property item: RigElementKey

[Read-Write] Item: * The item to remove

Type:

(RigElementKey)

property success: bool

[Read-Only] Success: * True if the element has been removed successfuly

Type:

(bool)