unreal.RigUnit_HierarchySetPose

class unreal.RigUnit_HierarchySetPose(execute_context: ControlRigExecuteContext = [], pose: RigPose = [], element_type: RigElementType = Ellipsis, space: BoneGetterSetterMode = Ellipsis, items_to_set: RigElementKeyCollection = Ellipsis, weight: float = 0.0)

Bases: RigUnit_HierarchyBaseMutable

Sets the hierarchy’s pose

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Hierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • element_type (RigElementType): [Read-Write] Element Type

  • execute_context (ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together

  • items_to_set (RigElementKeyCollection): [Read-Write] Items to Set: An optional collection to filter against

  • pose (RigPose): [Read-Write] Pose

  • space (BoneGetterSetterMode): [Read-Write] Space

  • weight (float): [Read-Write] Weight

property element_type: RigElementType

[Read-Write] Element Type

Type:

(RigElementType)

property items_to_set: RigElementKeyCollection

[Read-Write] Items to Set: An optional collection to filter against

Type:

(RigElementKeyCollection)

property pose: RigPose

[Read-Write] Pose

Type:

(RigPose)

property space: BoneGetterSetterMode

[Read-Write] Space

Type:

(BoneGetterSetterMode)

property weight: float

[Read-Write] Weight

Type:

(float)