unreal.RigUnit_Item

class unreal.RigUnit_Item(item: RigElementKey = Ellipsis)

Bases: RigUnit

The Item node is used to share a specific item across the graph

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_BoneName.h

Editor Properties: (see get_editor_property/set_editor_property)

  • item (RigElementKey): [Read-Write] Item: The item

property item: RigElementKey

[Read-Write] Item: The item

Type:

(RigElementKey)