unreal.RigUnit_KalmanFloat

class unreal.RigUnit_KalmanFloat(value: float = 0.0, buffer_size: int = 0, result: float = 0.0)

Bases: RigUnit_SimBase

Averages a value over time. This uses a Kalman Filter internally.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Kalman.h

Editor Properties: (see get_editor_property/set_editor_property)

  • buffer_size (int32): [Read-Only] Buffer Size

  • result (float): [Read-Write] Result

  • value (float): [Read-Write] Value

property buffer_size: int

[Read-Only] Buffer Size

Type:

(int32)

property result: float

[Read-Only] Result

Type:

(float)

property value: float

[Read-Write] Value

Type:

(float)