unreal.RigUnit_LiveLinkEvaluteFrameTransform

class unreal.RigUnit_LiveLinkEvaluteFrameTransform(subject_name: Name = 'None', draw_debug: bool = False, debug_color: LinearColor = Ellipsis, debug_draw_offset: Transform = Ellipsis, transform: Transform = Ellipsis)

Bases: RigUnit_LiveLinkBase

Evaluate current Live Link Transform associated with supplied subject

C++ Source:

  • Plugin: LiveLinkControlRig

  • Module: LiveLinkControlRig

  • File: LiveLinkRigUnits.h

Editor Properties: (see get_editor_property/set_editor_property)

  • debug_color (LinearColor): [Read-Write] Debug Color

  • debug_draw_offset (Transform): [Read-Write] Debug Draw Offset

  • draw_debug (bool): [Read-Write] Draw Debug

  • subject_name (Name): [Read-Write] Subject Name

  • transform (Transform): [Read-Write] Transform

property debug_color: LinearColor

[Read-Write] Debug Color

Type:

(LinearColor)

property debug_draw_offset: Transform

[Read-Write] Debug Draw Offset

Type:

(Transform)

property draw_debug: bool

[Read-Write] Draw Debug

Type:

(bool)

property subject_name: Name

[Read-Write] Subject Name

Type:

(Name)

property transform: Transform

[Read-Only] Transform

Type:

(Transform)