unreal.RigUnit_LiveLinkGetTransformByName

class unreal.RigUnit_LiveLinkGetTransformByName(subject_frame: SubjectFrameHandle = [], transform_name: Name = 'None', space: BoneGetterSetterMode = Ellipsis, transform: Transform = Ellipsis)

Bases: RigUnit_LiveLinkBase

Get the transform value with supplied subject frame

C++ Source:

  • Plugin: LiveLinkControlRig

  • Module: LiveLinkControlRig

  • File: LiveLinkRigUnits.h

Editor Properties: (see get_editor_property/set_editor_property)

  • space (BoneGetterSetterMode): [Read-Write] Space

  • subject_frame (SubjectFrameHandle): [Read-Write] Subject Frame

  • transform (Transform): [Read-Write] Transform

  • transform_name (Name): [Read-Write] Transform Name

property space: BoneGetterSetterMode

[Read-Write] Space

Type:

(BoneGetterSetterMode)

property subject_frame: SubjectFrameHandle

[Read-Write] Subject Frame

Type:

(SubjectFrameHandle)

property transform: Transform

[Read-Only] Transform

Type:

(Transform)

property transform_name: Name

[Read-Write] Transform Name

Type:

(Name)