unreal.RigUnit_MathBoolOr

class unreal.RigUnit_MathBoolOr(a: bool = False, b: bool = False, result: bool = False)

Bases: RigUnit_MathBoolBinaryAggregateOp

Returns true if one of the conditions is true

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathBool.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (bool): [Read-Write] A

  • b (bool): [Read-Write] B

  • result (bool): [Read-Write] Result