unreal.RigUnit_MathColorMul

class unreal.RigUnit_MathColorMul(a: LinearColor = Ellipsis, b: LinearColor = Ellipsis, result: LinearColor = Ellipsis)

Bases: RigUnit_MathColorBinaryAggregateOp

Returns the product of the two values

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathColor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (LinearColor): [Read-Write] A

  • b (LinearColor): [Read-Write] B

  • result (LinearColor): [Read-Write] Result