unreal.RigUnit_MathDoubleIsNearlyZero

class unreal.RigUnit_MathDoubleIsNearlyZero(value: float = 0.0, tolerance: float = 0.0, result: bool = False)

Bases: RigUnit_MathDoubleBase

Returns true if the value is nearly zero

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathDouble.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (bool): [Read-Write] Result

  • tolerance (double): [Read-Write] Tolerance

  • value (double): [Read-Write] Value

property result: bool

[Read-Only] Result

Type:

(bool)

property tolerance: float

[Read-Write] Tolerance

Type:

(double)

property value: float

[Read-Write] Value

Type:

(double)