unreal.RigUnit_MathDoubleToInt

class unreal.RigUnit_MathDoubleToInt(value: float = 0.0, result: int = 0)

Bases: RigUnit_MathDoubleBase

Returns the double cast to an int (this uses floor)

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathDouble.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (int32): [Read-Write] Result

  • value (double): [Read-Write] Value

property result: int

[Read-Only] Result

Type:

(int32)

property value: float

[Read-Write] Value

Type:

(double)