unreal.RigUnit_MathFloatExponential

class unreal.RigUnit_MathFloatExponential(value: float = 0.0, result: float = 0.0)

Bases: RigUnit_MathFloatUnaryOp

Computes the base-e exponential of the given value

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathFloat.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (float): [Read-Write] Result

  • value (float): [Read-Write] Value