unreal.RigUnit_MathFloatLawOfCosine
¶
- class unreal.RigUnit_MathFloatLawOfCosine(a: float = 0.0, b: float = 0.0, c: float = 0.0, alpha_angle: float = 0.0, beta_angle: float = 0.0, gamma_angle: float = 0.0, valid: bool = False)¶
Bases:
RigUnit_MathFloatBase
Computes the angles alpha, beta and gamma (in radians) between the three sides A, B and C
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(float): [Read-Write] Aalpha_angle
(float): [Read-Write] Alpha Angleb
(float): [Read-Write] Bbeta_angle
(float): [Read-Write] Beta Anglec
(float): [Read-Write] Cgamma_angle
(float): [Read-Write] Gamma Anglevalid
(bool): [Read-Write] Valid