unreal.RigUnit_MathIntClamp

class unreal.RigUnit_MathIntClamp(value: int = 0, minimum: int = 0, maximum: int = 0, result: int = 0)

Bases: RigUnit_MathIntBase

Clamps the given value within the range provided by minimum and maximum

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathInt.h

Editor Properties: (see get_editor_property/set_editor_property)

  • maximum (int32): [Read-Write] Maximum

  • minimum (int32): [Read-Write] Minimum

  • result (int32): [Read-Write] Result

  • value (int32): [Read-Write] Value

property maximum: int

[Read-Write] Maximum

Type:

(int32)

property minimum: int

[Read-Write] Minimum

Type:

(int32)

property result: int

[Read-Only] Result

Type:

(int32)

property value: int

[Read-Write] Value

Type:

(int32)