unreal.RigUnit_MathIntEquals

class unreal.RigUnit_MathIntEquals(a: int = 0, b: int = 0, result: bool = False)

Bases: RigUnit_MathIntBase

Returns true if the value A equals B

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathInt.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (int32): [Read-Write] A

  • b (int32): [Read-Write] B

  • result (bool): [Read-Write] Result

property a: int

[Read-Write] A

Type:

(int32)

property b: int

[Read-Write] B

Type:

(int32)

property result: bool

[Read-Only] Result

Type:

(bool)