unreal.RigUnit_MathMatrixFromTransform

class unreal.RigUnit_MathMatrixFromTransform(transform: Transform = Ellipsis, result: Matrix = Ellipsis)

Bases: RigUnit_MathMatrixBase

Makes a matrix from a transform

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathMatrix.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (Matrix): [Read-Write] Result

  • transform (Transform): [Read-Write] Transform

property result: Matrix

[Read-Only] Result

Type:

(Matrix)

property transform: Transform

[Read-Write] Transform

Type:

(Transform)