unreal.RigUnit_MathQuaternionDot

class unreal.RigUnit_MathQuaternionDot(a: Quat = Ellipsis, b: Quat = Ellipsis, result: float = 0.0)

Bases: RigUnit_MathQuaternionBase

Returns the dot product between two quaternions

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (Quat): [Read-Write] A

  • b (Quat): [Read-Write] B

  • result (float): [Read-Write] Result

property a: Quat

[Read-Write] A

Type:

(Quat)

property b: Quat

[Read-Write] B

Type:

(Quat)

property result: float

[Read-Only] Result

Type:

(float)