unreal.RigUnit_MathQuaternionFromAxisAndAngle

class unreal.RigUnit_MathQuaternionFromAxisAndAngle(axis: Vector = Ellipsis, angle: float = 0.0, result: Quat = Ellipsis)

Bases: RigUnit_MathQuaternionBase

Makes a quaternion from an axis and an angle in radians

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle (float): [Read-Write] Angle

  • axis (Vector): [Read-Write] Axis

  • result (Quat): [Read-Write] Result

property angle: float

[Read-Write] Angle

Type:

(float)

property axis: Vector

[Read-Write] Axis

Type:

(Vector)

property result: Quat

[Read-Only] Result

Type:

(Quat)