unreal.RigUnit_MathQuaternionFromAxisAndAngle
¶
- class unreal.RigUnit_MathQuaternionFromAxisAndAngle(axis: Vector = Ellipsis, angle: float = 0.0, result: Quat = Ellipsis)¶
Bases:
RigUnit_MathQuaternionBase
Makes a quaternion from an axis and an angle in radians
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
angle
(float): [Read-Write] Angleaxis
(Vector): [Read-Write] Axisresult
(Quat): [Read-Write] Result