unreal.RigUnit_MathQuaternionFromEuler

class unreal.RigUnit_MathQuaternionFromEuler(euler: Vector = Ellipsis, rotation_order: EulerRotationOrder = Ellipsis, result: Quat = Ellipsis)

Bases: RigUnit_MathQuaternionBase

Makes a quaternion from euler values in degrees

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • euler (Vector): [Read-Write] Euler

  • result (Quat): [Read-Write] Result

  • rotation_order (EulerRotationOrder): [Read-Write] Rotation Order

property euler: Vector

[Read-Write] Euler

Type:

(Vector)

property result: Quat

[Read-Only] Result

Type:

(Quat)

property rotation_order: EulerRotationOrder

[Read-Write] Rotation Order

Type:

(EulerRotationOrder)