unreal.RigUnit_MathQuaternionFromRotator

class unreal.RigUnit_MathQuaternionFromRotator(rotator: Rotator = Ellipsis, result: Quat = Ellipsis)

Bases: RigUnit_MathQuaternionBase

Makes a quaternion from a rotator

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (Quat): [Read-Write] Result

  • rotator (Rotator): [Read-Write] Rotator

property result: Quat

[Read-Only] Result

Type:

(Quat)

property rotator: Rotator

[Read-Write] Rotator

Type:

(Rotator)