unreal.RigUnit_MathQuaternionFromRotatorV2

class unreal.RigUnit_MathQuaternionFromRotatorV2(value: Rotator = Ellipsis, result: Quat = Ellipsis)

Bases: RigUnit_MathQuaternionBase

Makes a quaternion from a rotator

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (Quat): [Read-Write] Result

  • value (Rotator): [Read-Write] Value

property result: Quat

[Read-Only] Result

Type:

(Quat)

property value: Rotator

[Read-Write] Value

Type:

(Rotator)