unreal.RigUnit_MathQuaternionMakeRelative

class unreal.RigUnit_MathQuaternionMakeRelative(global_: Quat = Ellipsis, parent: Quat = Ellipsis, local: Quat = Ellipsis)

Bases: RigUnit_MathQuaternionBase

Returns the relative local transform within a parent’s transform

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • global_ (Quat): [Read-Write] Global

  • local (Quat): [Read-Write] Local

  • parent (Quat): [Read-Write] Parent

property global_: Quat

[Read-Write] Global

Type:

(Quat)

property local: Quat

[Read-Only] Local

Type:

(Quat)

property parent: Quat

[Read-Write] Parent

Type:

(Quat)