unreal.RigUnit_MathQuaternionMirrorTransform

class unreal.RigUnit_MathQuaternionMirrorTransform(value: Quat = Ellipsis, mirror_axis: AxisType = Ellipsis, axis_to_flip: AxisType = Ellipsis, central_transform: Transform = Ellipsis, result: Quat = Ellipsis)

Bases: RigUnit_MathQuaternionBase

Mirror a rotation about a central transform.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • axis_to_flip (AxisType): [Read-Write] Axis to Flip: the axis to flip for rotations

  • central_transform (Transform): [Read-Write] Central Transform: The transform about which to mirror

  • mirror_axis (AxisType): [Read-Write] Mirror Axis: the axis to mirror against

  • result (Quat): [Read-Write] Result

  • value (Quat): [Read-Write] Value

property axis_to_flip: AxisType

[Read-Write] Axis to Flip: the axis to flip for rotations

Type:

(AxisType)

property central_transform: Transform

[Read-Write] Central Transform: The transform about which to mirror

Type:

(Transform)

property mirror_axis: AxisType

[Read-Write] Mirror Axis: the axis to mirror against

Type:

(AxisType)

property result: Quat

[Read-Only] Result

Type:

(Quat)

property value: Quat

[Read-Write] Value

Type:

(Quat)