unreal.RigUnit_MathQuaternionMul

class unreal.RigUnit_MathQuaternionMul(a: Quat = Ellipsis, b: Quat = Ellipsis, result: Quat = Ellipsis)

Bases: RigUnit_MathQuaternionBinaryAggregateOp

Returns the product of the two values

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (Quat): [Read-Write] A

  • b (Quat): [Read-Write] B

  • result (Quat): [Read-Write] Result