unreal.RigUnit_MathQuaternionRotateVector

class unreal.RigUnit_MathQuaternionRotateVector(transform: Quat = Ellipsis, vector: Vector = Ellipsis, result: Vector = Ellipsis)

Bases: RigUnit_MathQuaternionBase

Rotates a given vector by the quaternion

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (Vector): [Read-Write] Result

  • transform (Quat): [Read-Write] Transform

  • vector (Vector): [Read-Write] Vector

property quaternion: Quat

‘quaternion’ was renamed to ‘transform’.

Type:

deprecated

property result: Vector

[Read-Only] Result

Type:

(Vector)

property transform: Quat

[Read-Write] Transform

Type:

(Quat)

property vector: Vector

[Read-Write] Vector

Type:

(Vector)