unreal.RigUnit_MathQuaternionSwingTwist
¶
- class unreal.RigUnit_MathQuaternionSwingTwist(input: Quat = Ellipsis, twist_axis: Vector = Ellipsis, swing: Quat = Ellipsis, twist: Quat = Ellipsis)¶
Bases:
RigUnit_MathQuaternionBase
Computes the swing and twist components of a quaternion
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
input
(Quat): [Read-Write] Inputswing
(Quat): [Read-Write] Swingtwist
(Quat): [Read-Write] Twisttwist_axis
(Vector): [Read-Write] Twist Axis