unreal.RigUnit_MathQuaternionToEuler
¶
- class unreal.RigUnit_MathQuaternionToEuler(value: Quat = Ellipsis, rotation_order: EulerRotationOrder = Ellipsis, result: Vector = Ellipsis)¶
Bases:
RigUnit_MathQuaternionBase
Retrieves the euler angles in degrees
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
result
(Vector): [Read-Write] Resultrotation_order
(EulerRotationOrder): [Read-Write] Rotation Ordervalue
(Quat): [Read-Write] Value
- property rotation_order: EulerRotationOrder¶
[Read-Write] Rotation Order
- Type: