unreal.RigUnit_MathQuaternionToEuler

class unreal.RigUnit_MathQuaternionToEuler(value: Quat = Ellipsis, rotation_order: EulerRotationOrder = Ellipsis, result: Vector = Ellipsis)

Bases: RigUnit_MathQuaternionBase

Retrieves the euler angles in degrees

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (Vector): [Read-Write] Result

  • rotation_order (EulerRotationOrder): [Read-Write] Rotation Order

  • value (Quat): [Read-Write] Value

property result: Vector

[Read-Only] Result

Type:

(Vector)

property rotation_order: EulerRotationOrder

[Read-Write] Rotation Order

Type:

(EulerRotationOrder)

property value: Quat

[Read-Write] Value

Type:

(Quat)