unreal.RigUnit_MathRBFInterpolateVectorBase

class unreal.RigUnit_MathRBFInterpolateVectorBase(input: Vector = Ellipsis, distance_function: RBFVectorDistanceType = Ellipsis, smoothing_function: RBFKernelType = Ellipsis, smoothing_radius: float = 0.0, normalize_output: bool = False)

Bases: RigUnit_MathRBFInterpolateBase

Rig Unit Math RBFInterpolate Vector Base

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathRBFInterpolate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • distance_function (RBFVectorDistanceType): [Read-Only] Distance Function

  • input (Vector): [Read-Write] Input

  • normalize_output (bool): [Read-Only] Normalize Output

  • smoothing_function (RBFKernelType): [Read-Only] Smoothing Function

  • smoothing_radius (float): [Read-Only] Smoothing Radius

property distance_function: RBFVectorDistanceType

[Read-Only] Distance Function

Type:

(RBFVectorDistanceType)

property input: Vector

[Read-Write] Input

Type:

(Vector)

property normalize_output: bool

[Read-Only] Normalize Output

Type:

(bool)

property smoothing_function: RBFKernelType

[Read-Only] Smoothing Function

Type:

(RBFKernelType)

property smoothing_radius: float

[Read-Only] Smoothing Radius

Type:

(float)