unreal.RigUnit_MathRBFInterpolateVectorColor
¶
- class unreal.RigUnit_MathRBFInterpolateVectorColor(input: Vector = Ellipsis, distance_function: RBFVectorDistanceType = Ellipsis, smoothing_function: RBFKernelType = Ellipsis, smoothing_radius: float = 0.0, normalize_output: bool = False, targets: Array[MathRBFInterpolateVectorColor_Target] = [], output: LinearColor = Ellipsis)¶
Bases:
RigUnit_MathRBFInterpolateVectorBase
Rig Unit Math RBFInterpolate Vector Color
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathRBFInterpolate.h
Editor Properties: (see get_editor_property/set_editor_property)
distance_function
(RBFVectorDistanceType): [Read-Only] Distance Functioninput
(Vector): [Read-Write] Inputnormalize_output
(bool): [Read-Only] Normalize Outputoutput
(LinearColor): [Read-Write] Outputsmoothing_function
(RBFKernelType): [Read-Only] Smoothing Functionsmoothing_radius
(float): [Read-Only] Smoothing Radiustargets
(Array[MathRBFInterpolateVectorColor_Target]): [Read-Write] Targets
- property output: LinearColor¶
[Read-Only] Output
- Type:
- property targets: Array[MathRBFInterpolateVectorColor_Target]¶
[Read-Write] Targets