unreal.RigUnit_MathRBFInterpolateVectorFloat

class unreal.RigUnit_MathRBFInterpolateVectorFloat(input: Vector = Ellipsis, distance_function: RBFVectorDistanceType = Ellipsis, smoothing_function: RBFKernelType = Ellipsis, smoothing_radius: float = 0.0, normalize_output: bool = False, targets: Array[MathRBFInterpolateVectorFloat_Target] = [], output: float = 0.0)

Bases: RigUnit_MathRBFInterpolateVectorBase

Rig Unit Math RBFInterpolate Vector Float

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathRBFInterpolate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • distance_function (RBFVectorDistanceType): [Read-Only] Distance Function

  • input (Vector): [Read-Write] Input

  • normalize_output (bool): [Read-Only] Normalize Output

  • output (float): [Read-Write] Output

  • smoothing_function (RBFKernelType): [Read-Only] Smoothing Function

  • smoothing_radius (float): [Read-Only] Smoothing Radius

  • targets (Array[MathRBFInterpolateVectorFloat_Target]): [Read-Write] Targets

property output: float

[Read-Only] Output

Type:

(float)

property targets: Array[MathRBFInterpolateVectorFloat_Target]

[Read-Write] Targets

Type:

(Array[MathRBFInterpolateVectorFloat_Target])