unreal.RigUnit_MathRBFInterpolateVectorQuat

class unreal.RigUnit_MathRBFInterpolateVectorQuat(input: Vector = Ellipsis, distance_function: RBFVectorDistanceType = Ellipsis, smoothing_function: RBFKernelType = Ellipsis, smoothing_radius: float = 0.0, normalize_output: bool = False, targets: Array[MathRBFInterpolateVectorQuat_Target] = [], output: Quat = Ellipsis)

Bases: RigUnit_MathRBFInterpolateVectorBase

Rig Unit Math RBFInterpolate Vector Quat

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathRBFInterpolate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • distance_function (RBFVectorDistanceType): [Read-Only] Distance Function

  • input (Vector): [Read-Write] Input

  • normalize_output (bool): [Read-Only] Normalize Output

  • output (Quat): [Read-Write] Output

  • smoothing_function (RBFKernelType): [Read-Only] Smoothing Function

  • smoothing_radius (float): [Read-Only] Smoothing Radius

  • targets (Array[MathRBFInterpolateVectorQuat_Target]): [Read-Write] Targets

property output: Quat

[Read-Only] Output

Type:

(Quat)

property targets: Array[MathRBFInterpolateVectorQuat_Target]

[Read-Write] Targets

Type:

(Array[MathRBFInterpolateVectorQuat_Target])