class unreal.RigUnit_MathTransformAccumulateArray

Bases: unreal.RigUnit_MathTransformMutableBase

Treats the provided transforms as a chain with global / local transforms, and projects each transform into the target space. Optionally you can provide a custom parent indices array, with which you can represent more than just chains.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathTransform.h