unreal.RigUnit_MathTransformFromEulerTransform

class unreal.RigUnit_MathTransformFromEulerTransform(euler_transform: EulerTransform = Ellipsis, result: Transform = Ellipsis)

Bases: RigUnit_MathTransformBase

Makes a quaternion based transform from a euler based transform

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • euler_transform (EulerTransform): [Read-Write] Euler Transform

  • result (Transform): [Read-Write] Result

property euler_transform: EulerTransform

[Read-Write] Euler Transform

Type:

(EulerTransform)

property result: Transform

[Read-Only] Result

Type:

(Transform)