unreal.RigUnit_MathTransformFromEulerTransformV2

class unreal.RigUnit_MathTransformFromEulerTransformV2(value: EulerTransform = Ellipsis, result: Transform = Ellipsis)

Bases: RigUnit_MathTransformBase

Makes a quaternion based transform from a euler based transform

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (Transform): [Read-Write] Result

  • value (EulerTransform): [Read-Write] Value

property result: Transform

[Read-Only] Result

Type:

(Transform)

property value: EulerTransform

[Read-Write] Value

Type:

(EulerTransform)