unreal.RigUnit_MathTransformFromSRT

class unreal.RigUnit_MathTransformFromSRT(location: Vector = Ellipsis, rotation: Vector = Ellipsis, rotation_order: EulerRotationOrder = Ellipsis, scale: Vector = Ellipsis, transform: Transform = Ellipsis, euler_transform: EulerTransform = Ellipsis)

Bases: RigUnit_MathTransformBase

Composes a Transform (and Euler Transform) from its components.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • euler_transform (EulerTransform): [Read-Write] Euler Transform

  • location (Vector): [Read-Write] Location

  • rotation (Vector): [Read-Write] Rotation

  • rotation_order (EulerRotationOrder): [Read-Write] Rotation Order

  • scale (Vector): [Read-Write] Scale

  • transform (Transform): [Read-Write] Transform

property euler_transform: EulerTransform

[Read-Only] Euler Transform

Type:

(EulerTransform)

property location: Vector

[Read-Write] Location

Type:

(Vector)

property rotation: Vector

[Read-Write] Rotation

Type:

(Vector)

property rotation_order: EulerRotationOrder

[Read-Write] Rotation Order

Type:

(EulerRotationOrder)

property scale: Vector

[Read-Write] Scale

Type:

(Vector)

property transform: Transform

[Read-Only] Transform

Type:

(Transform)