unreal.RigUnit_MathTransformMakeAbsolute

class unreal.RigUnit_MathTransformMakeAbsolute(local: Transform = Ellipsis, parent: Transform = Ellipsis, global_: Transform = Ellipsis)

Bases: RigUnit_MathTransformBase

Returns the absolute global transform within a parent’s transform

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • global_ (Transform): [Read-Write] Global

  • local (Transform): [Read-Write] Local

  • parent (Transform): [Read-Write] Parent

property global_: Transform

[Read-Only] Global

Type:

(Transform)

property local: Transform

[Read-Write] Local

Type:

(Transform)

property parent: Transform

[Read-Write] Parent

Type:

(Transform)