unreal.RigUnit_MathTransformToEulerTransform
¶
- class unreal.RigUnit_MathTransformToEulerTransform(value: Transform = Ellipsis, result: EulerTransform = Ellipsis)¶
Bases:
RigUnit_MathTransformBase
Retrieves a euler based transform from a quaternion based transform
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
result
(EulerTransform): [Read-Write] Resultvalue
(Transform): [Read-Write] Value
- property result: EulerTransform¶
[Read-Only] Result
- Type: