unreal.RigUnit_MathTransformTransformVector

class unreal.RigUnit_MathTransformTransformVector(transform: Transform = Ellipsis, location: Vector = Ellipsis, result: Vector = Ellipsis)

Bases: RigUnit_MathTransformBase

Multiplies a given vector (location) by the transform

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • location (Vector): [Read-Write] Location

  • result (Vector): [Read-Write] Result

  • transform (Transform): [Read-Write] Transform

property location: Vector

[Read-Write] Location

Type:

(Vector)

property result: Vector

[Read-Only] Result

Type:

(Vector)

property transform: Transform

[Read-Write] Transform

Type:

(Transform)