unreal.RigUnit_MathVectorBezierFourPoint

class unreal.RigUnit_MathVectorBezierFourPoint(bezier: CRFourPointBezier = [], t: float = 0.0, result: Vector = Ellipsis, tangent: Vector = Ellipsis)

Bases: RigUnit_MathVectorBase

Returns the 4 point bezier interpolation

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathVector.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bezier (CRFourPointBezier): [Read-Write] Bezier

  • result (Vector): [Read-Write] Result

  • t (float): [Read-Write] T

  • tangent (Vector): [Read-Write] Tangent

property bezier: CRFourPointBezier

[Read-Write] Bezier

Type:

(CRFourPointBezier)

property result: Vector

[Read-Only] Result

Type:

(Vector)

property t: float

[Read-Write] T

Type:

(float)

property tangent: Vector

[Read-Only] Tangent

Type:

(Vector)