unreal.RigUnit_MathVectorClampSpatially

class unreal.RigUnit_MathVectorClampSpatially(value: Vector = Ellipsis, axis: AxisType = Ellipsis, type: ControlRigClampSpatialMode = Ellipsis, minimum: float = 0.0, maximum: float = 0.0, space: Transform = Ellipsis, draw_debug: bool = False, debug_color: LinearColor = Ellipsis, debug_thickness: float = 0.0, result: Vector = Ellipsis)

Bases: RigUnit_MathVectorBase

Clamps a position using a plane collision, cylindric collision or spherical collision.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathVector.h

Editor Properties: (see get_editor_property/set_editor_property)

  • axis (AxisType): [Read-Write] Axis

  • debug_color (LinearColor): [Read-Write] Debug Color

  • debug_thickness (float): [Read-Write] Debug Thickness

  • draw_debug (bool): [Read-Write] Draw Debug

  • maximum (float): [Read-Write] Maximum

  • minimum (float): [Read-Write] Minimum

  • result (Vector): [Read-Write] Result

  • space (Transform): [Read-Write] Space: The space this spatial clamp happens within. The input position will be projected into this space.

  • type (ControlRigClampSpatialMode): [Read-Write] Type

  • value (Vector): [Read-Write] Value

property axis: AxisType

[Read-Write] Axis

Type:

(AxisType)

property debug_color: LinearColor

[Read-Write] Debug Color

Type:

(LinearColor)

property debug_thickness: float

[Read-Write] Debug Thickness

Type:

(float)

property draw_debug: bool

[Read-Write] Draw Debug

Type:

(bool)

property maximum: float

[Read-Write] Maximum

Type:

(float)

property minimum: float

[Read-Write] Minimum

Type:

(float)

property result: Vector

[Read-Only] Result

Type:

(Vector)

property space: Transform

[Read-Write] Space: The space this spatial clamp happens within. The input position will be projected into this space.

Type:

(Transform)

property type: ControlRigClampSpatialMode

[Read-Write] Type

Type:

(ControlRigClampSpatialMode)

property value: Vector

[Read-Write] Value

Type:

(Vector)