unreal.RigUnit_MathVectorDot

class unreal.RigUnit_MathVectorDot(a: Vector = Ellipsis, b: Vector = Ellipsis, result: float = 0.0)

Bases: RigUnit_MathVectorBase

Returns the dot product between two vectors

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathVector.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (Vector): [Read-Write] A

  • b (Vector): [Read-Write] B

  • result (float): [Read-Write] Result

property a: Vector

[Read-Write] A

Type:

(Vector)

property b: Vector

[Read-Write] B

Type:

(Vector)

property result: float

[Read-Only] Result

Type:

(float)