unreal.RigUnit_MathVectorIsNearlyEqual

class unreal.RigUnit_MathVectorIsNearlyEqual(a: Vector = Ellipsis, b: Vector = Ellipsis, tolerance: float = 0.0, result: bool = False)

Bases: RigUnit_MathVectorBase

Returns true if the value A is almost equal to B

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathVector.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (Vector): [Read-Write] A

  • b (Vector): [Read-Write] B

  • result (bool): [Read-Write] Result

  • tolerance (float): [Read-Write] Tolerance

property a: Vector

[Read-Write] A

Type:

(Vector)

property b: Vector

[Read-Write] B

Type:

(Vector)

property result: bool

[Read-Only] Result

Type:

(bool)

property tolerance: float

[Read-Write] Tolerance

Type:

(float)