unreal.RigUnit_MathVectorIsNearlyEqual
¶
- class unreal.RigUnit_MathVectorIsNearlyEqual(a: Vector = Ellipsis, b: Vector = Ellipsis, tolerance: float = 0.0, result: bool = False)¶
Bases:
RigUnit_MathVectorBase
Returns true if the value A is almost equal to B
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(Vector): [Read-Write] Ab
(Vector): [Read-Write] Bresult
(bool): [Read-Write] Resulttolerance
(float): [Read-Write] Tolerance