unreal.RigUnit_MathVectorRemap

class unreal.RigUnit_MathVectorRemap(value: Vector = Ellipsis, source_minimum: Vector = Ellipsis, source_maximum: Vector = Ellipsis, target_minimum: Vector = Ellipsis, target_maximum: Vector = Ellipsis, clamp: bool = False, result: Vector = Ellipsis)

Bases: RigUnit_MathVectorBase

Remaps the given value from a source range to a target range for each component

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathVector.h

Editor Properties: (see get_editor_property/set_editor_property)

  • clamp (bool): [Read-Write] Clamp: If set to true the result is clamped to the target range

  • result (Vector): [Read-Write] Result

  • source_maximum (Vector): [Read-Write] Source Maximum

  • source_minimum (Vector): [Read-Write] Source Minimum

  • target_maximum (Vector): [Read-Write] Target Maximum

  • target_minimum (Vector): [Read-Write] Target Minimum

  • value (Vector): [Read-Write] Value

property clamp: bool

[Read-Write] Clamp: If set to true the result is clamped to the target range

Type:

(bool)

property result: Vector

[Read-Only] Result

Type:

(Vector)

property source_maximum: Vector

[Read-Write] Source Maximum

Type:

(Vector)

property source_minimum: Vector

[Read-Write] Source Minimum

Type:

(Vector)

property target_maximum: Vector

[Read-Write] Target Maximum

Type:

(Vector)

property target_minimum: Vector

[Read-Write] Target Minimum

Type:

(Vector)

property value: Vector

[Read-Write] Value

Type:

(Vector)