unreal.RigUnit_MathVectorScale

class unreal.RigUnit_MathVectorScale(value: Vector = Ellipsis, factor: float = 0.0, result: Vector = Ellipsis)

Bases: RigUnit_MathVectorBase

Returns the product of the the vector and the float value

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathVector.h

Editor Properties: (see get_editor_property/set_editor_property)

  • factor (float): [Read-Write] Factor

  • result (Vector): [Read-Write] Result

  • value (Vector): [Read-Write] Value

property factor: float

[Read-Write] Factor

Type:

(float)

property result: Vector

[Read-Only] Result

Type:

(Vector)

property value: Vector

[Read-Write] Value

Type:

(Vector)