unreal.RigUnit_NameTruncate
¶
- class unreal.RigUnit_NameTruncate(name: Name = 'None', count: int = 0, from_end: bool = False, remainder: Name = 'None', chopped: Name = 'None')¶
Bases:
RigUnit_NameBase
Returns the left or right most characters from the string chopping the given number of characters from the start or the end
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Name.h
Editor Properties: (see get_editor_property/set_editor_property)
chopped
(Name): [Read-Write] Chopped: the part of the name that has been chopped offcount
(int32): [Read-Write] Count: Number of characters to remove from left or rightfrom_end
(bool): [Read-Write] From End: if set to true the characters will be removed from the endname
(Name): [Read-Write] Nameremainder
(Name): [Read-Write] Remainder: the part of the string without the chopped characters
- property chopped: Name¶
[Read-Only] Chopped: the part of the name that has been chopped off
- Type:
(Name)
- property count: int¶
[Read-Write] Count: Number of characters to remove from left or right
- Type:
(int32)