unreal.RigUnit_NoiseFloat

class unreal.RigUnit_NoiseFloat(value: float = 0.0, speed: float = 0.0, frequency: float = 0.0, minimum: float = 0.0, maximum: float = 0.0, result: float = 0.0)

Bases: RigUnit_MathBase

Generates a float through a noise fluctuation process between a min and a max through speed

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Noise.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frequency (float): [Read-Write] Frequency

  • maximum (float): [Read-Write] Maximum

  • minimum (float): [Read-Write] Minimum

  • result (float): [Read-Write] Result

  • speed (float): [Read-Write] Speed

  • value (float): [Read-Write] Value

property frequency: float

[Read-Write] Frequency

Type:

(float)

property maximum: float

[Read-Write] Maximum

Type:

(float)

property minimum: float

[Read-Write] Minimum

Type:

(float)

property result: float

[Read-Only] Result

Type:

(float)

property speed: float

[Read-Write] Speed

Type:

(float)

property value: float

[Read-Write] Value

Type:

(float)