unreal.RigUnit_NoiseFloat
¶
- class unreal.RigUnit_NoiseFloat(value: float = 0.0, speed: float = 0.0, frequency: float = 0.0, minimum: float = 0.0, maximum: float = 0.0, result: float = 0.0)¶
Bases:
RigUnit_MathBase
Generates a float through a noise fluctuation process between a min and a max through speed
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Noise.h
Editor Properties: (see get_editor_property/set_editor_property)
frequency
(float): [Read-Write] Frequencymaximum
(float): [Read-Write] Maximumminimum
(float): [Read-Write] Minimumresult
(float): [Read-Write] Resultspeed
(float): [Read-Write] Speedvalue
(float): [Read-Write] Value