unreal.RigUnit_NoiseVector

class unreal.RigUnit_NoiseVector(position: Vector = Ellipsis, speed: Vector = Ellipsis, frequency: Vector = Ellipsis, minimum: float = 0.0, maximum: float = 0.0, result: Vector = Ellipsis)

Bases: RigUnit_MathBase

Generates a vector through a noise fluctuation process between a min and a max through speed

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Noise.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frequency (Vector): [Read-Write] Frequency

  • maximum (float): [Read-Write] Maximum

  • minimum (float): [Read-Write] Minimum

  • position (Vector): [Read-Write] Position

  • result (Vector): [Read-Write] Result

  • speed (Vector): [Read-Write] Speed

property frequency: Vector

[Read-Write] Frequency

Type:

(Vector)

property maximum: float

[Read-Write] Maximum

Type:

(float)

property minimum: float

[Read-Write] Minimum

Type:

(float)

property position: Vector

[Read-Write] Position

Type:

(Vector)

property result: Vector

[Read-Only] Result

Type:

(Vector)

property speed: Vector

[Read-Write] Speed

Type:

(Vector)