unreal.RigUnit_PointSimulation_DebugSettings

class unreal.RigUnit_PointSimulation_DebugSettings(enabled: bool = False, scale: float = 0.0, collision_scale: float = 0.0, draw_points_as_spheres: bool = False, color: LinearColor = Ellipsis, world_offset: Transform = Ellipsis)

Bases: StructBase

Rig Unit Point Simulation Debug Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_PointSimulation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • collision_scale (float): [Read-Write] Collision Scale: The size of the debug drawing information

  • color (LinearColor): [Read-Write] Color: The color to use for debug drawing

  • draw_points_as_spheres (bool): [Read-Write] Draw Points as Spheres: If set to true points will be drawn as spheres with their sizes reflected

  • enabled (bool): [Read-Write] Enabled: If enabled debug information will be drawn

  • scale (float): [Read-Write] Scale: The size of the debug drawing information

  • world_offset (Transform): [Read-Write] World Offset: The offset at which to draw the debug information in the world

property collision_scale: float

[Read-Write] Collision Scale: The size of the debug drawing information

Type:

(float)

property color: LinearColor

[Read-Write] Color: The color to use for debug drawing

Type:

(LinearColor)

property draw_points_as_spheres: bool

[Read-Write] Draw Points as Spheres: If set to true points will be drawn as spheres with their sizes reflected

Type:

(bool)

property enabled: bool

[Read-Write] Enabled: If enabled debug information will be drawn

Type:

(bool)

property scale: float

[Read-Write] Scale: The size of the debug drawing information

Type:

(float)

property world_offset: Transform

[Read-Write] World Offset: The offset at which to draw the debug information in the world

Type:

(Transform)